Dés 10 000 six dice, one target

The risk of losing it all

In brief

With 6 dice, a roll scores nothing 2.3% of the time. With just one die, it scores nothing 66.7% of the time. Each die set aside therefore makes the next roll riskier, while the turn's points keep adding up.

Chance of busting

For each number of dice, the app's engine rolled every possible outcome (taking dice order into account) and counted those where no die scores. The last column is the percentage the app displays during play, rounded to the nearest whole number.

Dice rolled againPossible rollsBusting rollsChanceDisplayed by the app
646 6561 0802,3 %2 %
57 7766007,7 %8 %
41 29620415,7 %16 %
32166027,8 %28 %
2361644,4 %44 %
16466,7 %67 %

With 6 dice, busting requires no 1, no 5, no three of a kind, no straight and no three pairs: just 1 080 rolls out of 46 656.

The app's warning

Once you have set dice aside, the app's advice bar displays the number of dice that will remain to roll again and this risk, for example: “Warning: 4 dice remaining, risk of busting = 16%”. These percentages are stored in the app; the site verifies that they match the counts above.

What a first roll is worth

Across the 46 656 possible rolls of 6 dice, here is the highest score you can set aside on the first roll, using the app's scoring system:

Highest score for the rollRolls
no points1 080
less than 50031 440
500 to 9996 640
1 000 to 1 4994 300
1 500 to 1 9992 290
2 000 to 2 499180
2 500 to 2 999720
3 0006

Bank or roll again? It depends on your position

There is no single right answer: it all depends on the points already earned during the turn, the number of dice remaining and the gap between you and the other players. The app's computer follows a simple rule: it banks as soon as it has 300 points for the turn when leading, a little later when behind, earlier when it has only one or two dice left, and always if it reaches the target. On its final turn (“Final round!”), it banks as soon as it has 500 points, even if it is still behind.