The combinations and their points
In brief
A 1 scores 100 points, and a 5 scores 50. Three of a kind score one hundred times their face value, except for three 1 (1 000). Using all 6 dice from a single roll, a straight scores 2 500 and three pairs score 1 500. The best possible roll scores 3 000 points.
The app's scoring system
| Combination | Dice | Points |
|---|---|---|
| A 1 | each 1 that is not part of a combination | 100 |
| A 5 | each 5 that is not part of a combination | 50 |
| Three of a kind: 1 | three 1 | 1 000 |
| Other three of a kind | three matching dice with a face value from 2 to 6 | face value × 100 |
| Four of a kind | four matching dice, regardless of face value | 1 000 |
| Five of a kind | five matching dice | 2 000 |
| Six of a kind | all six dice matching | 3 000 |
| Straight | one, two, three, four, five and six, using all six dice | 2 500 |
| Three pairs | three pairs using all six dice; four of a kind and a pair also count | 1 500 |
A combination must use dice from a single roll. When all 6 dice are kept together, the app uses the highest-scoring way to count them.
Examples calculated by the app
The highlighted dice are those set aside; the points shown are what the app scores for that selection.
The case of four of a kind with 1
In the app, four matching dice always score 1 000 points. Four 1 kept together therefore score 1 000 points, the same as just three 1 (1 000 points). Keeping only three 1 scores the same and leaves one more die to roll again.
Rejected selections
A die that cannot score cannot be set aside: a lone 2, 3, 4 or 6, or a pair that is not part of three pairs. With 1, 2, 3, 4, 6 and 6, keeping the 1 and the 2 is rejected; keeping just the 1 is accepted.